Deep dives, head-to-head comparisons, crowdfunding watch, and the trends shaping tabletop gaming in 2026.
Browse Deep Dives Ā· Comparisons Ā· Crowdfunding Ā· What to Play?
Deep dives, head-to-head comparisons, crowdfunding watch, and the trends shaping tabletop gaming in 2026.
Browse Deep Dives Ā· Comparisons Ā· Crowdfunding Ā· What to Play?

Here is a game that does almost everything right. It has a gorgeous table presence with vibrant Japanese artwork. It has a deeply satisfying central mechanism that is unlike anything else in the hobby. It has tremendous replayability through a modular board. It is designed by one of Japanās most talented designers. It sits at #156 on BGG, rated 7.79 by nearly 14,000 people, with a strategy game rank of #116. ...

The year was 2017, and the board game hobby got two gorgeous puzzle games within months of each other. Azul gave us Portuguese tiles. Sagrada gave us stained glass dice. Both are approachable, beautiful, and deeply satisfying to play. Both sit comfortably in that magical sweet spot between gateway game and serious puzzler. They get compared constantly - and for good reason. If youāre looking to buy one abstract-ish puzzle game for your collection, this is probably the decision youāre wrestling with. Letās break it down. ...

Everyone knows the ādudes on a mapā genre. You plonk miniatures on territories, build armies, and smash your neighbours until someone controls enough stuff to win. Blood Rage does it. Kemet does it. Risk has been doing it since your grandparents were young. Inis does something different. It puts warriors on a map, gives you every tool to fight - and then makes winning through combat almost impossible. This is the area control game that rewards the diplomat, the reader of the room, the player who knows when not to act. And itās been quietly sitting at a 7.8 rating on BGG with 23,000 ratings while its louder cousins steal all the attention. ...

Wingspan deserves its success. It made engine building gorgeous and approachable, and it introduced millions of people to a mechanic that eurogame veterans have loved for decades. But if your entire engine-building experience begins and ends with birds, youāre missing out on some of the genreās best work. Engine building - the act of assembling a combo of cards, resources, or abilities that grows more powerful each turn - is one of the most satisfying feelings in tabletop gaming. That moment when your janky three-card combo suddenly fires off a chain reaction worth 15 resources? Pure serotonin. ...

Last week, Lairs was sitting comfortably on the throne at #1. This week? Itās plummeted to #41. Thatās not a fall from grace - thatās falling off a cliff, bouncing off several ledges, and landing in a ravine. In its place, Terraria: The Board Game has dug, fought, and crafted its way to the top of the Hotness - fuelled by a wave of fresh reviews including No Pun Includedās delightfully titled āWe Could Not Finish Terraria: The Board Game.ā ...
BGG Rank: #29 Ā· Rating: 8.08 Ā· Weight: 2.99/5 Ā· Players: 2-5 Ā· Time: 100 min Ā· Designer: Mac Gerdts Letās get the elephant out of the room: Concordia has the worst box art of any top-50 game on BoardGameGeek. A vaguely Roman-looking illustration that screams āeducational game your history teacher would assign.ā Board Game Quest called it āMediterranean Beige Tradingā and they meant it as a compliment. But the box art isnāt why people bounce off Concordia. The first play is. ...

Wingspan did something extraordinary. It sold over a million copies, won the Kennerspiel des Jahres, and convinced people whoād never touched a hobby board game that spending 60 minutes collecting birds in a nature reserve was a perfectly reasonable Friday night. At a 2.48 weight on BGG with a 7.99 rating and sitting at rank #38, it hit the sweet spot between approachable and satisfying that few games manage. But youāve played it fifty times. The European expansion is memorised. Youāve optimised the Oceania food chains. You need something new - something that gives you the same feeling of building a beautiful, humming engine without just being Wingspan with a different skin. ...

Youāre holding five cards. You need one. But the person to your left - the one building military - also needs one of these cards. Do you take what you need, or burn what they want? Thatās card drafting in a single moment. And itās why, three decades after the mechanic entered the mainstream, designers keep coming back to it. Card drafting is simple enough to explain in ten seconds (āpick one, pass the restā) but deep enough to sustain thousands of plays. ...

Terraforming Mars has been a staple of modern board gaming since 2016, and with good reason - few games nail that slow-build engine satisfaction quite like watching your card combos snowball across generations. But with six expansions now available, the buy-in can feel overwhelming. Which ones transform the experience, and which ones are dead weight? Weāve ranked them all, from essential to skippable. The Base Game at a Glance Before diving into expansions, hereās where Terraforming Mars stands: ...

Some games age like fine wine. Others age like milk someone forgot in the back of the fridge. And then thereās El Grande - a game that somehow ages like stone. It was a monument when it arrived in 1995, and thirty years later, itās still standing. Wolfgang Kramer and Richard Ulrichās masterwork didnāt just win the Spiel des Jahres in 1996. It didnāt just sit in the BGG Top 10 for over a decade. In 2025, it was inducted into the BoardGameGeek Hall of Fame - a recognition that this isnāt just a good game, itās a historically important one. ...