Deep dives, head-to-head comparisons, crowdfunding watch, and the trends shaping tabletop gaming in 2026.
Browse Deep Dives · Comparisons · Crowdfunding · What to Play?
Deep dives, head-to-head comparisons, crowdfunding watch, and the trends shaping tabletop gaming in 2026.
Browse Deep Dives · Comparisons · Crowdfunding · What to Play?

BGG #2 and #9 respectively. Two of the greatest board games ever designed, both card-driven engine builders, both sitting in the 90-150 minute range, both beloved by heavy euro fans worldwide. If you can only pick one, this comparison is for you. Short version: the ârightâ answer depends entirely on what you want from a game night. Long version: keep reading. The Games at a Glance Ark Nova Terraforming Mars BGG Rank #2 #9 Rating 8.54 8.33 Weight 3.80 / 5 3.27 / 5 Players 1-4 (best 2) 1-5 Play Time 90-150 min 120 min Year 2021 2016 Designer Mathias Wigge Jacob Fryxelius Both games share a genre label - card-driven engine builder - but under the surface theyâre doing completely different things. Understanding how they differ is what makes the choice obvious once you know your own preferences. ...

Youâve played Carcassonne a dozen times. You know the tile draws by feel. Your group has started asking: whatâs next? This is the question that defines every gaming group at some point - and the answer matters more than people think. Jump too far too fast and you lose a player. Stay too safe and you leave serious games unplayed for years. This guide is a calibrated path. Six rungs on the euro game complexity ladder, using BGGâs community weight scores as the measuring stick (rated 1-5, with 5 being the most complex). Each step introduces something new - a mechanic, a decision layer, a new kind of pressure - without dropping you off a cliff. ...

The Spiel des Jahres jury announced their 2026 winners in Berlin on July 12th - yesterday - and the BGG hotness list responded immediately. JinxO, Martin Angâs word-association party game, won the Spiel des Jahres. Rebirth, Reiner Kniziaâs tile-laying euro from Mighty Boards, won the Kennerspiel des Jahres. Both debut inside the top three this week. More unusually, all four nominees for those two awards appear on the list simultaneously: Cozy Stickerville (#16) and Moon Colony Bloodbath (#18) join the winners in what is the most concentrated SdJ presence this list has seen in a single week. ...

Viticulture Essential Edition is owned by over 78,000 people on BoardGameGeek. Itâs ranked #44 overall. It has a 7.96 average rating across 55,000 ratings. It wins awards. It converts sceptics. It also sits, sealed or barely touched, on an enormous number of shelves. Thatâs not a coincidence. Viticulture has a specific, diagnosable shelving problem - and itâs not that the game is bad. Itâs one of the best euro games ever made. The problem is a cluster of small friction points that make the first play harder than it needs to be, all pointing at the same root causes. Fix those and youâve rescued one of the genuinely great board gaming experiences of the past decade. ...

Your first game of The Castles of Burgundy probably felt like this: you stared at a player board covered in coloured hexes and tiny symbols you couldnât read without squinting, someone spent ten minutes explaining what silvers do, you placed tiles in the wrong regions twice, you lost track of what your dice were even supposed to accomplish, and when scoring came around, someone had quietly built an enormous ship empire while you were busy decoding the iconography. ...

Every round of Ticket to Ride ends with the same quiet satisfaction: your railway connects two distant cities, the route card flips face up, and you bank the points. Simple. Clean. Deeply pleasant. Now look at Brass: Birmingham - the #1 game on BGG. Your coal mines feed your ironworks. Your canal links carry goods to distant markets. The network you build isnât just about geography; itâs a living supply chain where every connection either opens new possibilities or exposes a dependency your opponents will immediately exploit. ...

The argument about Terraforming Mars solo tends to split along predictable lines. One camp says itâs a stripped-down, meditative puzzle - the cleanest version of the game, free from politics and table aggression. The other says the multiplayer interaction is the game, and solo is an empty engine-building exercise you could replace with a spreadsheet. Both camps are partially right. Which one describes your experience depends almost entirely on why you liked Terraforming Mars in the first place. ...

Two-player board games get a bad reputation. People assume theyâre either stripped-down versions of bigger games, or abstract puzzles with all the warmth of a chess clock. Both assumptions are wrong. The two-player format forces game designers to think differently. With only two players, every decision lands directly on your opponent. Thereâs no hiding behind other playersâ moves, no diplomacy to dilute the tension. The result, when designers get it right, is some of the most intense and satisfying gaming you can do. ...

Short answer: Yes - if youâre ready for it. Spirit Island is one of the most inventive co-operative games ever designed. But itâs also a 4.07 out of 5 on BGGâs complexity scale, currently ranked #11 in the world, and surrounded by four expansions with wildly different value propositions. Getting the buying sequence wrong costs you money and potentially the game itself. This is your map. What Spirit Island Actually Is Spirit Island flips the colonial narrative: you are the spirits of an island, and you must drive out the invaders before they terraform your home into oblivion. Players take on asymmetric spirit roles - each with unique powers, growth options, and win conditions - and co-operatively manage the spread of blight, towns, and cities across the island board. ...

The biggest single movement this week belongs to a Kickstarter. Defenders of Hogwarts, the Harry Potter deck-builder designed by MinaLima - the studio behind the original filmâs graphic props - jumped from #13 to #3 in one week, a ten-position climb that tracks almost exactly with the campaign going live. Kickstarter launches reliably generate this kind of hotness burst; the question is whether the underlying interest holds into next week once the announcement noise settles. ...